3 min read
Bored Ape Yacht Club creator Yuga Labs and partner studio Faraway have released the sewer-based game Dookey Dash: Unclogged as a free-to-play download on iOS, Android, Mac, and PC in selected regions. With this players will compete to enter an end-of-season tournament with over $1 million worth of prizes.
This comes more than a year after Yuga Labs rolled out the original NFT-gated version of the game, with the highest-scoring players earning valuable prizes. The winner of the top prize—a one-of-a-kind NFT golden key—was notable Fortnite esports player Kyle “Mongraal” Jackson. He sold it for 3,333 Ethereum, or $1.63 million worth at the time.
Dookey Dash: Unclogged is now free-to-play via both mobile and computer apps, with very similar core gameplay to the previous NFT-gated iteration of the game. Gamers jump atop a makeshift underwater scooter as they attempt to make their way through an endless sewer filled with gunk and obstacles.
New to the game this time around is its “creator mode,” which allows players to upload 3D models or 2D art to create on-chain avatars, vehicles, and stickers that are playable in-game. These assets are then tradable on the Faraway Shop, an NFT marketplace, and can be used in other gaming experiences.
With the game now officially released, season one kicks off with a weekly in-game leaderboard for players to battle it out to win a variety of prizes, the most prestigious being a "Golden Plunger."
These Golden Plungers are tradable NFTs that will act as a player’s ticket into the end-of-season tournament, where $1 million worth of prizes will be up for grabs. Players can get their hands on these NFTs by ranking in the top 250 finalists on the season leaderboard, or by getting lucky on "The Wheel of Dookey."
It appears that tournaments will take place every quarter, according to the Dookey Dash: Unclogged website, with each season being three months long.
Yuga Labs originally planned on releasing the free-to-play game in spring of this year, but suffered a couple of delays. The first of which was to help make the game more “casual-friendly,” as they felt the competitive side of the game was in good shape. Dookey Dash: Unclogged suffered one last delay as the team explored a “huge potential marketing opportunity” at the start of September—although it's unclear what that was.
Edited by Andrew Hayward
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