
After $177 Billion in Investment, Why Do Metaverse Graphics Still Suck?
It’s approaching 20 years since the release of Second Life, an early stab at an immersive multiplayer universe from Linden Labs, in which people began living and working—as well as making plenty of cash along the way. Two decades on, the promise first hinted at in Second Life is nearing reality, as the persistent digital world of the metaverse starts to make inroads into the mainstream. The breathless coverage and endless hype of the metaverse would have the average person convinced that they’ll...



